
Note that this includes a fix for language not being correctly set in-game when changing them through the Paradox Launcher. settings, customized commanders, save games. Fixed an issue for players with remapped Documents folder that would prevent the game from saving data. Fixed a freeze that would occur for some users when loading a map. Fixed a freeze that would occur for some users on the game loading screen. Fixed hangs and crashes occurring while the is starting up, i.e. It's just too difficult defending 3 spread apart dwellings for 30 turns against 4 AIs who declare war on you.Changelog for Update 1.003 (added 07 August 2019): Sadly, I went brute force on this mission after having wasted 150 turns tryig to setup a diplomatic victory. I'm well aware of why you get the free techs my comment was more to the actual using of them to turn the tide of battle. Imo it would be better without the water (and instead of having space/void or something you cant cross so you have to actually use the teleporters)

To put it in perspective: my commander could oneshot all of their armies (was riding a Wraith Tank as well incidentaly) and I still went for a Doomsday Victory. Wraith Tank is an option but it still feels to slow.

I suppose for a standard victory you really probably want to focus on a floating or flying unit before you start any wars, which I didn't do, the wraith tank maybe? I played every other campaign map (except I haven't finished Mora Secundis yet) on advanced and usually beat them in under 70. Originally posted by Climhazzard:On easy that map took me nearly 120 turns to get a standard victory.
